
That chunk above doesn't even *exist* yet Shadowninja, no, it'd be impossible to check it It seems like you people take offense to everything. hmmmm: Checking that would make it much slower, right? VanessaE: I just set it to air, whatever it is. It seems like NekoGloop doesnt have an own oppinion and just says what currently offends most people The square edge to the shadow looks terrible, but the fact that a shadow exists at all is fine to my eyes This looks like you hate minetest NekoGloop So basically it makes minetest look like minetest Hmmmm, it gives it an unfinished/buggy look Such a naive heuristic was a-ok for regular terrain, but what on earth do i need now when i actually need it to be exactĪlso, how much does that sort of lighting error bother you guys? VanessaE, setting every field in the data to 126 is faster than checking for air each time If block is underground, it must not have sunlight, if above ground, it has sunlight Hmmmm: your worlds keep giving you the finger? ) I keep getting this problem in my worlds (I assume you don't bother changing air into air ) ) I can overclock and have still powersaving features I really like something about the new kernels with my desktop I have a dual core i5 with hyperthreading at 2.5GHZ I really think the default should be about 5k Isn't the setting called something about liquid_update_asdf? I mean upstream/branch you're updating with Upstream/mybranch or the "upstream" branch? Then, git fetch upstream and then git rebase upstream/yourbranch Make sure you don't have any changes in your working tree Hmmmm: how do you "git pull" with rebase?
